🎮 24-Hour 3D Game Innovation Hackathon

Funobotz Discovery World 24-Hour 3D Game Hackathon

Build it your way. Any engine. Any platform. One condition - make Discovery World playable.

Register Your Team (100 Slots Available) → View Live Leaderboard
Learning Philosophy: Build → Play → Explore → Create Top 10 Teams Qualify for the Final Expo

The Three Discovery Worlds

Every team chooses one Discovery World theme. Explore the stories, locations, and engineering challenges below before registering.

🏘️
Theme #1

Creator Planet

A miniature community where everyday places, public services, transport, learning spaces and infrastructure are connected. The world encourages players to think like planners, builders, helpers and young engineers.

Key Locations:
Village Tollgate: Access control, timing, traffic flow, gate mechanisms, queue management.
Bridge & River: Crossing, structural challenges, blocked paths, transport, flood or movement puzzles.
School: Delivery, classroom systems, playground safety, bell/signalling, organization.
Library: Search, sorting, resource delivery, quiet-zone navigation, knowledge quests.
Water Tower: Distribution, level control, routing, conservation, emergency supply.
Market: Resource movement, logistics, arrangement, customer flow, transport.
Hospital: Priority access, emergency routing, delivery and support missions.
Fire Station: Fast response, route planning, obstacle clearing, emergency systems.
0 / 33 Teams
🏰
Theme #2

Adventure Quest World

A fantasy exploration world where nature, mystery, imagination and engineering challenges appear along a journey. The player progresses by exploring places, understanding obstacles and creating ways to move forward.

Key Locations:
Grand Gateway: Quest start, choice of route, access puzzle, tutorial and world introduction.
Hidden Forest: Path restoration, navigation, obstacle handling, environmental protection.
Rainbow Bridge: Crossing, balance, temporary support, transport, structural puzzle.
Castle Place: Movable doors, lifts, access, delivery, tower mechanisms, hidden routes.
Mystery Cave: Light, mapping, signalling, route discovery, narrow-space movement.
Fairy Garden: Gentle handling, environmental protection, path creation, creative building.
Dragon Valley: Final multi-step challenge, rescue, restoration, resource or engineering mission.
0 / 33 Teams
🚀
Theme #3

RoboVerse Academy

A future learning and innovation campus where students, teachers, makers, engineers and robots work together. The world focuses on invention, experimentation, design, coding, testing and improving ideas.

Key Locations:
Smart Entrance Gate: Detection, access logic, sequence, timing, identity or condition-based opening.
Welcome Center: Role selection, mission board, onboarding, map and progression.
Knowledge Center: Search, sorting, component selection, information-based puzzles.
Coding & AI Hub: Programming logic, virtual sensors, event-response systems, debugging.
Innovation Tower: Material lifts, inspection systems, construction, mechanisms, multi-level puzzles.
Testing Arena: Performance tests, iteration, scoring, reliability, timed or constraint-based trials.
0 / 33 Teams
Official Handbook Characters

Funobotz Characters as 3D Game Elements

Handbook Section 1 & 19: Character integration must be meaningful to gameplay rather than decorative. Click any character to inspect details and zoom in high definition.

Petalo
🔍 Zoom Viewer
Light & Signalling

Petalo

Petalo uses light-based signalling to guide players through dark regions (such as Mystery Cave), illuminate hidden paths, trigger photosensitive switches, and provide vital visual status feedback in 3D puzzles.

Quacky
🔍 Zoom Viewer
Movement & Delivery

Quacky

Quacky scouts ahead, delivers vital resources across challenging terrain, navigates narrow spaces that the player cannot reach, and serves as an interactive companion robot.

Tolly
🔍 Zoom Viewer
Tollgate & Access

Tolly

Tolly operates critical entrance barriers (like the Village Tollgate), regulates traffic and queue flow, triggers time-based puzzle gates, and serves as an interactive security checkpoint.

Tiko
🔍 Zoom Viewer
Object Manipulation

Tiko

Tiko provides dynamic physical interaction: lifting obstacles, pushing bridge spans into alignment, pressing remote mechanical switches, and executing rescue maneuvers across hazardous zones.

Five Fixed Game Categories

Each team chooses one primary category. Secondary mechanics are permitted, but official scoring is evaluated against the declared category.

Category #1

World-Building Game

Players construct, shape, modify and configure elements of the 3D environment to solve challenges and create spaces for characters.

Core Behavior: Create and arrange the world • Minimum Proof: Player can place, modify, connect or meaningfully configure parts of the 3D world.
Category #2

Story-Driven Adventure Game

Narrative-guided progression where dialogue, discoveries and story chapters drive environmental puzzles and exploration.

Core Behavior: Explore and progress through a narrative journey • Minimum Proof: Player actions advance a story, unlock locations or change the journey.
Category #3

Mission-Based Challenge Game

Goal-oriented missions where players must fulfill specific constraints, deliver cargo, clear blockades or operate checkpoints.

Core Behavior: Complete clear objectives • Minimum Proof: At least one complete mission with objective, challenge, action, consequence and completion.
Category #4

Engineering Puzzle Game

Systems-thinking challenges where mechanisms, virtual logic, gears, sensors or balancing structures must be designed and tuned.

Core Behavior: Invent or configure a solution to a problem • Minimum Proof: Player must reason, assemble, select or adjust a mechanism/system; more than one solution is encouraged.
Category #5

Simulation & Role-Play Game

Living systems where players manage roles (e.g. Village Engineer, Academy Proctor, Forest Guardian) with economic or ecological feedback.

Core Behavior: Operate a system or perform a role • Minimum Proof: Player manages a role, process, resource or system and receives feedback from the world.

Four Progressive Evaluation Phases

All 100 teams build through Phases 1–3 without early elimination. Cumulative scores determine the Top 10 Finalists for Phase 4 Expo.

Phase 1

Game Design Document

15 Marks

Theme fit, game clarity, category alignment, originality & 24h feasibility. Automatic AI evaluation.

Phase 2

Game Design Review

20 Marks

3D world layout, loop quality, child usability, wireframes & interaction plan. Automatic AI evaluation.

Phase 3

First Playable Game

35 Marks

Working 3D vertical slice, stability, fun factor & category excellence. Determines Top 10 qualification!

Phase 4 (Final Expo)

Final 2-Hour Expo

30 Marks

Top 10 Finalists live playtest, jury demo, product potential & Funobotz internship shortlisting.

Join the Hackathon Now →
Character

Character Name

Physical / Functional Identity

Possible 3D-Game Translation

Gameplay & Interaction Advice

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🏆 Top 10 Leaderboard
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